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Add army limit warning indicator for team games #3743
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Minor:
troops()excludes outgoing attacks, so the warning can flicker off during big attacks.player.troops()does not include troops already committed to outgoing attacks — those live inoutgoingAttacks()(you already compute_attackingTroopsjust above). So a player who is truly near their cap but has launched a large attack will drop below the 80% threshold and the banner will disappear until troops refill. If you want the banner to reflect "effective capacity used", consider usingthis._troops + this._attackingTroopsin the ratio.Not a bug per se — just noting the behavior so you can decide what feels right for players.
📝 Committable suggestion
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Intentional — the warning targets players with idle troops near cap who should be donating to teammates on the front line. Attacking troops are already being used productively, so including them in the ratio would trigger the warning even when the player is actively engaged in combat, which is the opposite of the behavior we want.
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@luctrate, that makes total sense — the warning is specifically for players sitting idle near cap, not for those actively fighting. Including attacking troops would penalize exactly the players who are already doing their part, which would be counterproductive. Thanks for the clear explanation!(づ。◕‿‿◕。)づ
✏️ Learnings added
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