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USER ISSUE: Connection Issue + Client crashes at 90% world loading (Solo Mode) #25850

@nigosiateur7

Description

@nigosiateur7

Bug: Client crashes at 90% world loading (Solo Mode)
Version: 0.13.0.3 beta release-1015

Description: > When launching a Solo world, the background local server initializes and connects successfully, but the game client crashes to desktop at 90% of the loading screen. This happens even when g

Player.log.copy.txt
Player-prev.log
Player.log

Player.log
Player.log.copy.txt
Player-prev.log

enerating a brand new world.

Looking at the Player.log, it seems to be an issue with a missing Animator component on an animal prefab when the client tries to render them. The engine loops this error until it crashes:

Error Trace:
Non-Legacy animations cannot be sampled outside the Editor without an Animator.
If you want to sample this clip outside the Editor, add an Animator Component to this GameObject
Eco.Client.Utils.MiscUtils.AnimQuery:GetNetSpeed(AnimationClip, String)
Eco.Client.Animals.Animal:b__105_0()
Eco.Shared.Utils.DictionaryExtensions:GetOrAdd(Dictionary2, TKey, Func1)
Eco.Client.Animals.Animal:ReceiveInitialState(BSONObject)

Full Player.log is attached.


Other Info :


User Id: (90b34541-7f17-46a0-6455-08dc8cbaa722)
Version: 0.13.0.3 beta release-1015

Steps to Reproduce:
Continuer ma partie solo...

Expected behavior:
Mon serveur perso (Solo) ne fonctionne pas

Actual behavior:
Le message d'erreur suivant est apparu :

Failed to connect - connection timed out.

Do you have mods installed? Does the issue happen when no mods are installed?:
non

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

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