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Updated submodules (added tutorial 20, fixed UWP issues with dxcompiler deploying)
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DiligentTools

README.md

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@@ -653,6 +653,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api
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| [17 - MSAA](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial17_MSAA) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial17_MSAA/Animation_Small.gif) | This tutorial demonstrates how to use multisample anti-aliasing (MSAA) to make geometrical edges look smoother and more temporarily stable. |
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| [18 - Queries](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial18_Queries) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial18_Queries/Animation_Small.gif) | This tutorial demonstrates how to use queries to retrieve various information about the GPU operation, such as the number of primitives rendered, command processing duration, etc. |
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| [19 - Render Passes](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial19_RenderPasses) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial19_RenderPasses/Animation_Small.gif) | This tutorial demonstrates how to use the render passes API to implement simple deferred shading. |
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| [20 - Mesh Shader](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial20_MeshShader) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial20_MeshShader/Animation_Small.gif) | This tutorial deomstrates how to use amplification and mesh shaders, the new programmable stages, to implement frustum culling and LOD calculation on the GPU. |
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<a name="samples"></a>
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# [Samples](https://github.com/DiligentGraphics/DiligentSamples)

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