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Updated samples module (added ray tracing tutorial)
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DiligentCore

DiligentSamples

Submodule DiligentSamples updated 32 files

README.md

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@@ -665,6 +665,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api
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| [18 - Queries](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial18_Queries) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial18_Queries/Animation_Small.gif) | This tutorial demonstrates how to use queries to retrieve various information about the GPU operation, such as the number of primitives rendered, command processing duration, etc. |
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| [19 - Render Passes](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial19_RenderPasses) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial19_RenderPasses/Animation_Small.gif) | This tutorial demonstrates how to use the render passes API to implement simple deferred shading. |
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| [20 - Mesh Shader](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial20_MeshShader) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial20_MeshShader/Animation_Small.gif) | This tutorial demonstrates how to use amplification and mesh shaders, the new programmable stages, to implement view frustum culling and object LOD calculation on the GPU. |
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| [21 - Ray Tracing](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial21_RayTracing) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial21_RayTracing/Animation_Small.gif) | This tutorial demonstrates the basics of using ray tracing API in Diligent Engine. |
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<a name="samples"></a>
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# [Samples](https://github.com/DiligentGraphics/DiligentSamples)

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