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Readme: added new post-effects
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README.md

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@@ -80,6 +80,10 @@ Minimum supported low-level API versions:
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## High-level Rendering components
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* [Screen-Space Reflections](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceReflection)
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* [Screen-Space Ambient Occlusion](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceAmbientOcclusion)
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* [Depth of Field](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/DepthOfField)
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* [Bloom](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/Bloom)
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* [Temporal Anti-Aliasing](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/TemporalAntiAliasing)
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* [Atmospheric light scattering post-effect](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/EpipolarLightScattering)
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* [Tone mapping utilities](https://github.com/DiligentGraphics/DiligentFX/tree/master/Shaders/PostProcess/ToneMapping/public)
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* [PBR renderer](https://github.com/DiligentGraphics/DiligentFX/tree/master/PBR)
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High-level rendering functionality is implemented by [DiligentFX module](https://github.com/DiligentGraphics/DiligentFX).
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The following components are now available:
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* [Screen-Space Reflections](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceReflection)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/ScreenSpaceReflection/media/ssr-logo.jpg" width=400>
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* [Epipolar light scattering post-effect](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/EpipolarLightScattering)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/EpipolarLightScattering/media/LightScattering.png" width=400>
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* [Tone mapping shader utilities](https://github.com/DiligentGraphics/DiligentFX/tree/master/Shaders/PostProcess/ToneMapping/public)
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<a name="gltf_loader_and_renderer"></a>
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* [GLTF2.0 Loader](https://github.com/DiligentGraphics/DiligentTools/tree/master/AssetLoader)
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and [Physically-based renderer with image-based lighting](https://github.com/DiligentGraphics/DiligentFX/tree/master/PBR).
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* [Hydrogent](https://github.com/DiligentGraphics/DiligentFX/tree/master/Hydrogent), an implementation of the Hydra rendering API in Diligent Engine.
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<img src="https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/USDViewer/Screenshot.jpg" width=400>
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* [Shadows](https://github.com/DiligentGraphics/DiligentFX/tree/master/Components#shadows)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/Components/media/Powerplant-Shadows.jpg" width=400>
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### Post-processing effects
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* [Screen-Space Reflections](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceReflection)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/ScreenSpaceReflection/media/ssr-logo.jpg" width=400>
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* [Screen-Space Ambient Occlusion](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/ScreenSpaceAmbientOcclusion)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/ScreenSpaceAmbientOcclusion/media/ssao-kitchen.jpg" width=400>
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* [Depth of Field](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/DepthOfField)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/DepthOfField/media/depth_of_field.jpg" width=400>
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* [Bloom](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/Bloom)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/Bloom/media/bloom.jpg" width=400>
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* [Epipolar light scattering](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/EpipolarLightScattering)
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<img src="https://github.com/DiligentGraphics/DiligentFX/blob/master/PostProcess/EpipolarLightScattering/media/LightScattering.png" width=400>
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* [Temporal Anti-Aliasing](https://github.com/DiligentGraphics/DiligentFX/tree/master/PostProcess/TemporalAntiAliasing)
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* [Tone mapping shader utilities](https://github.com/DiligentGraphics/DiligentFX/tree/master/Shaders/PostProcess/ToneMapping/public)
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<a name="products"></a>
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# Products using Diligent Engine

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